# Sound credits ## stable/ Generated locally with Stable Audio Open 1.0 (`tools/gen-sounds.py`, prompts in `tools/sounds/manifest.json`). Stable Audio Open's weights are released under the Stability AI Community License (non-commercial use). ## library/ - `impactMining_002.ogg`, `impactPlate_heavy_002.ogg`, `impactPunch_heavy_003.ogg`, `impactGlass_medium_003.ogg`, `impactBell_heavy_002.ogg` — Kenney, "Impact Sounds" (https://kenney.nl/assets/impact-sounds), CC0. - `magic-shield.ogg` — spookymodem, "Magic Shield" (https://opengameart.org/content/magic-shield), CC-BY 3.0. - `gallop_01.ogg` — Alan McKinney (alanmcki), via "Horse Gallop Loop" (https://opengameart.org/content/horse-gallop-loop, original https://freesound.org/s/403026/), CC-BY 3.0. - `horse-neigh.ogg`, `jump.ogg`, `land.ogg` — supplied ElevenLabs clips (`eleven_horse_neigh.mp3`, `A_knight_jumping_eleven.mp3`, `A_knight_landing_fro_eleven.mp3`), transcoded to Opus. ## ../music/ - `march-of-the-shadowed-host.opus` — "March of the Shadowed Host", supplied in `output/`, plays during duels. - `sunlit-meadow.opus` — "Sunlit Meadow", supplied in `output/`; the Opus file is used (same quality as the MP3 at ~78% of the size, and the same Ogg/Opus codec the effects use).